Weapons made in Bladesong; Architecture made in Tiny Glade. Both very cool programs you can find on Steam
In Saga Risutu, relics are generally magical objects created by the gods. Some relics are made by people in replication of the gods. Most relics were made during the chaotic Dipamu Era. This was due to the power struggle going on in the heavens. A separate page on this website (search Ter'Ah'Ee) was made to explain the symbolism of some of these relics; however, here I am explaining their practicality and history.
The most important relic in all of Saga Risutu. It was a small metal pendent (pictured to the right) that effectively guided its wielder. It granted its user with all of the information necessary to succeed at whatever they wish to succeed at. No metaphors and no caveats. If you wanted to be immortal, it will guide you to that. It effectively granted wishes. The main trouble was following through with the path it provided.
It was made by an unknown god at the beginning of the Dipamu Era. It was likely to have been given to a "favorite person" of one of the gods--as was common.
In an attempt to recreate the Omah, the leader of the Bequin Federation made the Hamos. It was a crude piece of equipment imbued with the blood of slain titans. In its final stage, it could grant the user with invulnerability, as long as they felt no guilt whilst wielding it.
The "guilt" caveat in relics was actually quite common. This was because guilt was viewed by the gods as an all-encompassing fact of life, heavenly and earthly. They believed that ensuring this caveat could prevent even the worst of beings from misusing power.
A metaphysical relic resembling a 3D Omah. It was used by the gods to implant ideas into people via dreams. It was hardly ever used by people
A staff which completely heals its wielder. Fell into the hands of King Alesche for a long time until he was eventually killed.
The healing properties come from a crystal shard on the top. It came from the shattering of the Life Crystal
The Life Crystal was created by the goddess Herat to immortalize the Ruiners. Herat wanted to split it between the two, but she shattered it into many pieces. The two largest pieces were embedded into the Ruiners, but the third largest shard was lost--eventually getting discovered by Alesche. The rest were small enough to be lost to time and likely had minimal impact.
A key that takes the user in and out of the Lost Land--a place in-between all of time. This was where Blatus, Herat, and Ter'Ah'Ee were banished. The key is only usable by mortals.
Was created for the hero of the Forgotten Land.
A key that takes the user in and out of the Forgotten Land--a place in-between all of space. This place is always accessible given you're in the right place, but this key simply makes it possible to enter or leave from everywhere.
Made and maintained by a Ribbletanian mage in the Forgotten Land in the Magnic-Kael Era.
Clothing within the higher class of Tacmalh was, most of the time, large brown and beige cloaks and robes with decorative linings of navy blue spread about in unique patterns.
The colonies of the Bequin Empire generally had a good mix of lower class peasantry-wear and a mix of Venathian and Tacmalhic middle class wear.
Rain-Dry: Clothing in Rain-Dry, because of its location in a rainforest, was always very heavy yet cold. Most of the time, people would wear scarf hats and clothes using thinner, but stronger, fabrics.
(Clothing yet to describe)
Hunde
Zanzae
(Images made in Tiny Glade) All using the same city layout--both for comparison and time.
Old Bequinic/Tacmalhic architecture implemented a lot of dark wood and limestone. Oftentimes, a home would have a dark wooden base with a darker wooden roof (that would oftentimes have brown-painted limestone as scattered tiling). The style could be best compared to a darker Nordic-style longhouse. Sometimes lining along the base of the building will be used in a variety of darker color options: navy blue, maroon, etc.
Capitol Building ↑
Aerial View ↑
Night view ↑
Street View ↑
New Bequin architecture was incredibly similar to the old, dark, and gloomy predecessor of Tacmalh architecture. While it still maintained its complex Nordic-style roofing and patterning, wood was slowly replaced by dark limestone and the complexity of such patterns was replaced for utility.
Middle Class Home ↑
Upper Class Home ↑
Trois architecture used a lot of light-tone wood. It utilized painting and foliage to create beautiful patterns alongside houses. Sharp yellow lines could be found painted around the outer walls of the houses.
Aeriel View ↑
Street View ↑
Capitol Building ↑
Aerial of classical river defense wall ↑
Night View ↑
Hunde: Other than important political structures made during the ancient Hunde Republic, flat-top homes basic homes were the primary style of the Hunde people. The below images would be more accurate with green trees, but I couldn't switch the theme.
Capitol Building (Hunde) ↑
Aerial View (Hunde) ↑
Night View (Hunde) ↑
Street View (Hunde) ↑
(Architecture yet to make)
Leteilic: The architecture of Leteil was never really distinct. Because of the sheer size of their kingdoms, no real specific architectural style emerged. One unique feature, though, of Venathian architecture was the simplicity behind the residency. Oftentimes, homes would be small shack-like cabins with animal hides strewn about the outside walls.
Friesian The architecture of Froze was based a lot on the harsh cold environment. They would oftentimes use a light-tone wood as purely the structure for their primarily stone and animal hide housing. While not necessarily tents, the housing cannot be properly described as a traditional home. Circular building structure was common.
Fleimeric: Due to its position in a desert, Fleimer architecture would always be lackluster, implementing almost no wood or stone. The main houses were made out of packed sand and several seaside resources.
Rain-Dry: The architecture of the Rain-Dry implemented a lot of medium-tone wood and not much else. What with the lack of other resources, homes all looked quite similar, with a stripped-log-cabin aesthetic. A unique feature of these houses was that they had a one-way slanted roof, oftentimes with foliage to decorate the top.
Zanzae
The national weapon of the Bequin Federation. Used in most official cases by every military bureaucratic officer of the Empire. The Citisia [Sit-ee-ja] was favored by the Bequin Federation for its ease of use, brute force, and elegant design. The grip is made of black-dyed pearl or some artificial recreation of such black-dyed pearl. The grip was often wrapped in orange or maroon to signify whether it was owned by a soldier or officer. Common personal-use Citisias didn't usually have wraps.
The term Citisia means "Brute."
The Sekla was a basic sidearm in the Forest-Sand Empire. While it originated from the people of Fleimer, it soon became the military and personal standard across the region. (Leteil, Fleimer, and Froze)
Sekla simply means "Dagger."
The Kloa was a common Venathian sword used for military and dueling purposes. While its design varied quite a bit, the images seen below were standardized.
Kloa simply meant "Sword."
The Nazeruns Kloa was a great sword equivalent to the standard Kloa.
Nazaeruns Kloa means "Lord's Sword."
The Skloa was a type of thrusting sword used in sports dueling. It hardly ever saw real use in battle due to its limited capabilities. The Skloa can only thrust; it cannot cut. It was used in the dueling game "Sibs." Most of the time, upper-class Troisites kept them only as an accessory. The hilts always had specialized designs and luxury metals.
Skloa means "Thin Sword."
The Staran Citisia was a cultural variation of the Bequin Citisia. Oftentimes—most notably in the colonies—the Bequin Citisia would see some change in design. The Staran Citisia is unique in its guardless bent hilt. It was the primary weapon of the Star Republic
Staran simply refers to the region the weapon originated from. It was also colloquially referred to as the Guardless Citisia
The Aceevah was a traditional weapon from the Hundae tribe of northern Zanzie. It fell out of use after the Hundae people's expulsion from the mainland, but it did see continued manufacture. Usually, it was reserved for the elite guard of the Hunde Republic.
The name, Aceevah, translates simply to "War Axe." The alternative name, S'Klava, comes from Zanzae and means Northern Enemy of War.
The Enkyazie was a personal dagger originating from the early days of the Hunde Republic. It was often only used among rich aristocrats or politicians for defense and sometimes even accessory.
The term Enkyazie is borrowed from the Zanzae language. It simply means "Dagger."
The Klazee was the traditional spear used by the Zanzae people. There were two common designs: one with the extended crossguard and one without. The extended quillon was used to stop bodies from catching on the base of the spear; however, this made it far heavier.
Klazee meant "Friend of War."
Klaviar was the god of purgatory in Saga Risutu Mythology. His fascination with human civilization led him to create this sword. It was never put to use by the god in a fighting sense; it was more so an accessory. The sword was acquired by the titans of Dipamu with the intent to use it on David Ruiner; however, they had not reached that point, and instead, the sword was used to slay another one of the titans. This sword was infinitesimally sharp due to being forged by a god.
Kil was the god of resurrection in Saga Risutu Myth. Similar to Klaviar, he made his own sword in mimic of humans. It was enchanted with a curse, which made it so it shattered upon use--but only if the user had regret over their action. This sword was also obtained by the Titans and never put to use against Ruiner. It was shattered when the Titans fought each other.
Alesche was the Atehlam (king) of the State of the Hunes for some time under the Bequin Federation. He was an infamously violent and oppressive leader and ended up getting murdered while still in rule. His sword was an extravagant example of both his rule and the cross-cultural blending of Venathian and Hunde. This cross-cultural event was a mutual program in which the state governments of Leteil and the Hunes exchanged many cultural niceties. A real-world example would be like the introduction of Japanese culture to America and vice-versa. Alesche's sword replicated the blade of the Venathian Kloa Swords, while the hilt and cross guard drew inspiration from Hunde art and weaponry.
Georje Ruiner was the right-hand of his brother--the leader of the Bequin Federation--Davnede. Georje was given powers by the gods of extreme tact and power, making him a strong fighter. He most often than not used his own Bequin Citisia for fighting; however, he sometimes made exceptions for specific circumstances. Upon being betrayed by his paranoid brother--who attempted to execute Georje via firing squad--he entered a fit of rage. In this rage, his raw power caused a premature conclusion, opening up rifts across Dipamu. Using all of his power, he pulled this sword out of a rift and promptly slaughtered everyone in the vicinity, including his brother. It is unknown what happened to him after. The premature conclusion led to a near 300-year-long apocalypse, culminating in the death of everyone. The hilt was added two eras later by the Saviors, who used it to correct timeline interference. Originally, the blade was far more jagged and resembled a sharp crystal. It is unwieldy and heavy, but it is incredibly powerful in the right hands.
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